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Java Programming


🔹 Total Duration: 24 Hours

🔹 Schedule: Flexible (3 Hours/Week • 8-Week Program)

🔹 Programming Languages Offered:  Java

👥 Small Interactive Batch: 5 – 10 Students

📄 Course Format: Structured Curriculum + Hands-On Projects


Course Content: FLYER


🎯 Course Objectives:▪ Teach core programming fundamentals using Java

▪ Build strong Object-Oriented Programming (OOP) concepts

▪ Develop logical thinking, debugging & problem-solving skills

▪ Prepare students for AP Computer Science A, coding competitions & college readiness

📚 Course Modules:

🟢 Module 1: Introduction to Programming & Java

▪ What is Programming? Why Java?

▪ Installing Java (JDK) & IDE Setup (BlueJ/Eclipse)

▪ Java Structure: Classes, Methods, main()

▪ Writing the Hello World Program

▪ Comments & Coding Best Practices

🟢 Module 2: Data Types & Variables

▪ Primitive Data Types (int, double, char, boolean)

▪ Variables & Constants

▪ Type Casting & Type Promotion

▪ Arithmetic Operations

🟢 Module 3: Control Flow & Decisions

▪ Conditional Statements (if, else, else if)

▪ Logical Operators (AND, OR, NOT)▪ Switch-Case Structure

▪ Real-World Application: Grade Calculator

🟢 Module 4: Loops & Iteration▪ while Loop

▪ for Loop▪ Nested Loops

▪ break & continue Statements

▪ Projects: Number Guessing Game, Multiplication Table Generator

🟢 Module 5: Functions & Methods

▪ Defining & Calling Methods

▪ Parameters & Return Values

▪ Variable Scope

▪ Static vs Instance Methods

▪ Reusability & Modular Programming

🟢 Module 6: Arrays & Strings

▪ One-Dimensional Arrays

▪ Looping Through Arrays

▪ Common Array Operations (Sum, Max, Reverse)

▪ String Class & Common Methods

▪ Projects: Word Counter, Palindrome Checker

🟢 Module 7: Object-Oriented Programming (OOP)

▪ Classes & Objects▪ Constructors

▪ Instance Variables & Methods

▪ Encapsulation & Access Modifiers

▪ Project: Student Report Card / Bank Account Management System

🟢 Module 8: Inheritance & Polymorphism (Introduction)

▪ Inheritance & Subclasses

▪ Method Overriding

▪ Introduction to Interfaces & Abstract Classes

▪ Real-World Analogy Projects (Animals, Vehicles, etc.)

🟢 Module 9: Exception Handling & File I/O

▪ Try-Catch Blocks

▪ Common Exceptions

▪ Reading & Writing Text Files

▪ Project: To-Do List or Simple Data Storage System

🟢 Module 10: Mini Project & Final Review

▪ Apply All Concepts in a Capstone Project

▪ Sample Projects:

▪ Library Management System

▪ Quiz Application

▪ Personal Budget Tracker

▪ Final Review & Student Presentation

🌟 Course Features:

▪ Theory + Practical Labs

▪ Engaging Examples & Interactive Coding Activities

▪ Homework & Real-World Projects

▪ Multiple Programming Levels Available

▪ Curriculum Aligned with Middle & High School Standards

▪ Special Summer & Winter Batches

▪ Fun Events & Coding Challenges

Youth Java Programming

$750.00 Regular Price
$600.00Sale Price
Excluding Sales Tax
Quantity
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