Java Programming
🔹 Total Duration: 24 Hours
🔹 Schedule: Flexible (3 Hours/Week • 8-Week Program)
🔹 Programming Languages Offered: Java
👥 Small Interactive Batch: 5 – 10 Students
📄 Course Format: Structured Curriculum + Hands-On Projects
Course Content: FLYER
🎯 Course Objectives:▪ Teach core programming fundamentals using Java
▪ Build strong Object-Oriented Programming (OOP) concepts
▪ Develop logical thinking, debugging & problem-solving skills
▪ Prepare students for AP Computer Science A, coding competitions & college readiness
📚 Course Modules:
🟢 Module 1: Introduction to Programming & Java
▪ What is Programming? Why Java?
▪ Installing Java (JDK) & IDE Setup (BlueJ/Eclipse)
▪ Java Structure: Classes, Methods, main()
▪ Writing the Hello World Program
▪ Comments & Coding Best Practices
🟢 Module 2: Data Types & Variables
▪ Primitive Data Types (int, double, char, boolean)
▪ Variables & Constants
▪ Type Casting & Type Promotion
▪ Arithmetic Operations
🟢 Module 3: Control Flow & Decisions
▪ Conditional Statements (if, else, else if)
▪ Logical Operators (AND, OR, NOT)▪ Switch-Case Structure
▪ Real-World Application: Grade Calculator
🟢 Module 4: Loops & Iteration▪ while Loop
▪ for Loop▪ Nested Loops
▪ break & continue Statements
▪ Projects: Number Guessing Game, Multiplication Table Generator
🟢 Module 5: Functions & Methods
▪ Defining & Calling Methods
▪ Parameters & Return Values
▪ Variable Scope
▪ Static vs Instance Methods
▪ Reusability & Modular Programming
🟢 Module 6: Arrays & Strings
▪ One-Dimensional Arrays
▪ Looping Through Arrays
▪ Common Array Operations (Sum, Max, Reverse)
▪ String Class & Common Methods
▪ Projects: Word Counter, Palindrome Checker
🟢 Module 7: Object-Oriented Programming (OOP)
▪ Classes & Objects▪ Constructors
▪ Instance Variables & Methods
▪ Encapsulation & Access Modifiers
▪ Project: Student Report Card / Bank Account Management System
🟢 Module 8: Inheritance & Polymorphism (Introduction)
▪ Inheritance & Subclasses
▪ Method Overriding
▪ Introduction to Interfaces & Abstract Classes
▪ Real-World Analogy Projects (Animals, Vehicles, etc.)
🟢 Module 9: Exception Handling & File I/O
▪ Try-Catch Blocks
▪ Common Exceptions
▪ Reading & Writing Text Files
▪ Project: To-Do List or Simple Data Storage System
🟢 Module 10: Mini Project & Final Review
▪ Apply All Concepts in a Capstone Project
▪ Sample Projects:
▪ Library Management System
▪ Quiz Application
▪ Personal Budget Tracker
▪ Final Review & Student Presentation
🌟 Course Features:
▪ Theory + Practical Labs
▪ Engaging Examples & Interactive Coding Activities
▪ Homework & Real-World Projects
▪ Multiple Programming Levels Available
▪ Curriculum Aligned with Middle & High School Standards
▪ Special Summer & Winter Batches
▪ Fun Events & Coding Challenges
